Personal work. Fantasy chest game asset rendered real-time in Unreal Engine 4 using cinematic quality, 100% dynamic lighting with basic world settings and no auto-exposure. Sculpted in ZBrush, retopo and UVs in 3DS Max, baked and textured in Substance Painter+Designer.
Asset polycount: 8.1k tris
Chest material: 6 x 4k textures
Blue bubbles material: 2 x 1024 textures
Based on the concept by Yana Blyzniuk: www.artstation.com/artwork/AZ8me