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Marc Virgili
Marc Virgili
3D artist
Barcelona, Spain

Summary

I'm a digital artist and 3D student from Barcelona. Started my path in the 3D world in 2016 and since then I'm pushing every day to become a 3D artist for videogames. My current workflow is mostly ZBrush for sculpting, 3DSMax for retopo and mapping, Substance Designer/Painter for texturing and Unreal Engine 4 for rendering and model testing.

All works here are some of the personal projects I've been working on along this learning process. Any comments or feedback are much appreciated!

Skills

Digital Sculpting3D ModelingUV MappingRetopology3D AnimationPBR TexturingLightingPhysically Based Rendering

Software proficiency

ZBrush
ZBrush
3ds Max
3ds Max
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unreal Engine
Unreal Engine
Sketchfab
Sketchfab