I'm a digital artist and 3D student from Barcelona. Started my path in the 3D world in 2016 and since then I'm pushing every day to become a 3D artist for videogames. My current workflow is mostly ZBrush for sculpting, 3DSMax for retopo and mapping, Substance Designer/Painter for texturing and Unreal Engine 4 for rendering and model testing.
All works here are some of the personal projects I've been working on along this learning process. Any comments or feedback are much appreciated!